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I want to have a series of points which are a helix wrapped around a
circle.
If I had a series of objects, the operations in pov would be easy,
because I could translate them as per sin & cos in one plane and then
ROTATE the objects around another axis. However, I need these to be
POINTS which I declare.
How can this be done? Can declare a point, then rotate it later, then
later on use it as the position of an object?
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