POV-Ray : Newsgroups : povray.newusers : Cylindrical bump_maps : Re: Cylindrical bump_maps Server Time
5 Nov 2024 11:18:52 EST (-0500)
  Re: Cylindrical bump_maps  
From: Brent Dillender
Date: 9 Sep 1999 22:21:11
Message: <37D86B0A.94810B76@remove-me-for-spam.neo.rr.com>
Thanks for the tip.  I got it working B-)

Brent

Bob Hughes wrote:

> With map_types 1 or 2 you get no control over the longitudinal scale
> of the map. For map_type 1 neither longitudinal nor latitudinal. Only
> rotation or translation. So really you need to make a bump_map having
> a x or side to side distance of pi (3.1415) times the height or y
> dimension used and count on it wrapping all the way around.  So you
> have to place the pertinent part within a certain area which will be
> intended to be visible once used.
>
> Bob
>
> Brent Dillender <Dil### [at] remove-me-for-spamneorrcom> wrote in
> message news:37D70FC7.86FEEA01@remove-me-for-spam.neo.rr.com...
> > I am creating a house using Povray, and I am stuck in the kitchen.
> My
> > design calls for a cylindrical island counter section, with a row of
> > cabinets around the base.  I have no problems with the CSG, but I am
> > baffled by the bumpmaps.  In the rest of the kitchen, I have applied
> a
> > bump_map to simulate the moldings on the cabinet doors.  So on the
> > island cabinet doors, I was planning on using a cylindrical mapping
> of
> > the bitmap, either applied to a series of partial cylinders, or to a
> > partitioned cylinder.  In either case, I am having trouble getting
> the
> > bumpmap scaled to only cover a partial cylinder.  If I scale either
> the
> > x or the z component of the bumpmap, I cannot see any difference.  I
> see
> > how any lateral scaling could be negated by the definition of the
> > cylindrical mapping, but if that is true, how do I achieve the
> effect I
> > am looking for?
> >
> > Here is the code I am working with:
> >
> > difference{cylinder{<0,5,0>,<0,17.75,0>,23.5}
> >                         cylinder{<0,4.75,0>,<0,18,0>,23}
> >                         texture{test
> >     normal{bump_map{gif "KCABDOOR.gif" map_type 2 /*once*/ bump_size
> 4.0
> > interpolate 2 }
> >                                   scale<1,12.75,1>
> >                                   translate<0,5,0>
> >                                   }
> >                         }
> >                   }
> >
> > Thank you in advance for the assistance.  If anyone is interested in
>
> > seeing the renderings of the house, feel free to drop me a line.  I
> do
> > so love showing them off.
> >
> >


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