POV-Ray : Newsgroups : povray.macintosh : Fading Normals : Re: Fading Normals Server Time
3 Jul 2024 05:01:26 EDT (-0400)
  Re: Fading Normals  
From: Chris Huff
Date: 9 Sep 1999 16:35:43
Message: <37D81A69.69DEC7C0@compuserve.com>
Try a normal_map of wood or onion normal with the sine_wave waveform
which blends to the same normal with a depth of 0.
I think this will work(UNTESTED):

normal {spherical   //Or cylinderical...
    normal_map {
        [0 wood 0 frequency 15]
        [1 wood 1 frequency 15]
    }
    //scale to right size and translate to desired position. Increase
the frequency of the wood pattern to get more waves.
}


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