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Then I can suggest only two options:
1) Use some clever bounding or the Superpatch's light groups (I think
you understand what I have in mind);
2) Use a cone to contain the media.
Other than that, what you want contradicts the way POV's media works.
You cannot have a diffuse (non-directional) scattering model, bright
scattered light and a transparent (thin) media all together. AFAIK, this
applies in Real Life, too.
Margus
Nieminen Juha wrote:
>
> Margus Ramst <mar### [at] peakeduee> wrote:
> : Another way would be to increase the
> : intensity of the light source - I see no reason why this shouldn't make
> : the light cone brighter.
>
> The problem with this is that it will illuminate the objects too much, ie.
> there will be too much contrast which isn't very nice.
> I still haven't a good solution.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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