Larry Fontaine wrote:
> > There is more to the modeller issue than simply the lack of textual
> > interface. Scenes created in a modeller are often wire frame only.
> > When the scene reaches a certain level of complexity all the overlapping
> > wire frames makes it difficult to visualize all of the elements in the
> > scene due to clutter.
> > Additionally where POV-Ray is concerned there is no one single modeller
> > that supports every function and option that Pov offers. This limits
> > your creativity because of the limited support. Another issue is that
> > many people such as myself are still using small screen monitors. It
> > is difficult to work in a modelling environment with a small monitor.
> > There are many other arguments I could go into but the lack of a textual
> > interface is only one of the issues at hand.
>
> What would really be cool is a Direct3D / OpenGL texture-preview
> recursion/macro-supporting modeller :-) Of course, then it would cost $10000
> to register...
Hmmmmm. Java3D would give you Direct3D & OpenGL all with one shot. :-)
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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