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Hi,
I'm trying to create a ripple effect. The ripple normal looks great for
my scene with a little tweaking, but there is one problem, I only want
one set of ripples that slowly dies down. I've tried using
normal {
gradient (x*x) + (z*z) //keeps a circular shape rather than a square
normal_map {
[0.0 ripples 1]
[1.0 ripples 0] //problem is that this repeats whole thing
}
}
that's not excatly it, but it gives you the gist of what I'm doing. I
want to know if there is a way I can get this effect by trying something
like this (which doesn't work):
normal { ripples (1/x) }
where the x is x location of the texture.
If anyone knows anyway to accomplish what I want, thanks in advance.
-Josh
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