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I am creating a house using Povray, and I am stuck in the kitchen. My
design calls for a cylindrical island counter section, with a row of
cabinets around the base. I have no problems with the CSG, but I am
baffled by the bumpmaps. In the rest of the kitchen, I have applied a
bump_map to simulate the moldings on the cabinet doors. So on the
island cabinet doors, I was planning on using a cylindrical mapping of
the bitmap, either applied to a series of partial cylinders, or to a
partitioned cylinder. In either case, I am having trouble getting the
bumpmap scaled to only cover a partial cylinder. If I scale either the
x or the z component of the bumpmap, I cannot see any difference. I see
how any lateral scaling could be negated by the definition of the
cylindrical mapping, but if that is true, how do I achieve the effect I
am looking for?
Here is the code I am working with:
difference{cylinder{<0,5,0>,<0,17.75,0>,23.5}
cylinder{<0,4.75,0>,<0,18,0>,23}
texture{test
normal{bump_map{gif "KCABDOOR.gif" map_type 2 /*once*/ bump_size 4.0
interpolate 2 }
scale<1,12.75,1>
translate<0,5,0>
}
}
}
Thank you in advance for the assistance. If anyone is interested in
seeing the renderings of the house, feel free to drop me a line. I do
so love showing them off.
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