|
![](/i/fill.gif) |
Simon de Vet wrote:
>
> Derek Zahn wrote:
>
> > Thanks to Bob and Chris for your help! In many instances this seems to do
> > what I want!
>
> The problem with these techniques is that the rust/stains are randomly located
> (more or less).. doesn't work well for rust on the edge of a car door, or a
> stain below a dripping faucet.
>
> In cases where stains must be precisely located, try an imagemap, or model
> them directly (blobs for rust, maybe...)
Small height fields work good for rough rust and can be applied precisely
where needed.
--
Ken Tyler
See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
Post a reply to this message
|
![](/i/fill.gif) |