POV-Ray : Newsgroups : povray.general : Matrices : Re: Matrices Server Time
11 Aug 2024 11:20:04 EDT (-0400)
  Re: Matrices  
From: Tony Vigil
Date: 7 Sep 1999 14:01:04
Message: <37D552DA.3D071989@emc-inc.com>
Can you get a sheared object any other way - not including matrices?

Nieminen Juha wrote:

> Tony Vigil <tvi### [at] gtenet> wrote:
> : This is not completely true.  There is another way...  If you rotate your
> : object, then add it to a CSG, rescale the CSG, then rotate the CSG the
> : oposite direction of the first rotation the necessary amount - you do get a
> : sheared object!
>
>   Why do you need a CSG at all for this?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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