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Can you get a sheared object any other way - not including matrices?
Nieminen Juha wrote:
> Tony Vigil <tvi### [at] gte net> wrote:
> : This is not completely true. There is another way... If you rotate your
> : object, then add it to a CSG, rescale the CSG, then rotate the CSG the
> : oposite direction of the first rotation the necessary amount - you do get a
> : sheared object!
>
> Why do you need a CSG at all for this?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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