POV-Ray : Newsgroups : povray.general : 4d, 2d bugs in pov 3.1g?? : Re: 4d, 2d bugs in pov 3.1g?? Server Time
11 Aug 2024 05:19:29 EDT (-0400)
  Re: 4d, 2d bugs in pov 3.1g??  
From: Greg M  Johnson
Date: 7 Sep 1999 11:06:15
Message: <37D52952.3EACA058@my-dejanews.com>
Okay then, can you tell this quite ignorant user how to write a macro that
will compute the length of a 4d vector?
I know it's simply the square root of the sum of the squares of the individual
components.
I actually already tried it and think I ran into some error messages...


Ron Parker wrote:

> On Mon, 06 Sep 1999 15:32:00 -0400, Greg M. Johnson wrote:
> >I'm using the superpatch 3.1e with pov 3.1g.
> >
> >I cannot normalize a 4d vector.  Is  there a bug or am I doing something
> >wrong?
>
> Yes, it's either a bug or you're doing something wrong. :)
>
> It's not really a bug, per se, but a limitation of the design.  POV really
> only supports 4D vectors for use as colors.  Anything that wants a vector
> argument usually only wants a 3d vector.  I don't see anything being done
> about this anytime soon.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.