|
|
"J. Grimbert" wrote:
>
> I would like to use pov to render a view like the
> own drawn below for a box
>
> +--+
> / /|
> +--+ |
> | | +
> | |/
> +--+
>
> It's just the classical 3D technical drawing...
> It looks like the orthographic camera, but
> increase of the z is transformed as p*(x+y),
> with p either 1/2, 1 or 3/4 ...
>
> Have anybody any suggestion on how to achieve that ?
> (with all pov-object, of course, not only the box).
Hmm. I can't think of a simple way but _a_ way is to apply a shear
operation to each object at the origin and then translate into position.
Cheers, PoD.
Post a reply to this message
|
|