But it has not been a long time.
A nutshell. I have copied scattering media parameters from
scenes where it works well as in light coming in a window. I have
tried to obtain exactly the "lit fog" we have all seen around
street lights and such. It does not work.
I am about of the opinion that whatever this media is, it is not
what we would expect it to be from experience with this very
unsatisfactory reality of ours. I expect to see a halo around the
light source. I get the entire scene "lit" which is fine for fog
but I don't get the halo around the light source.
An interesting addition but still not what at least I am looking
for.
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<blink>---please--don't---</blink>
http://www.giwersworld.org/artiii/
Oh my God! They've rendered Kenny!
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