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John M. Dlugosz wrote:
>
> Xplo Eristotle <inq### [at] unforgettablecom> wrote in message
> news:37D### [at] unforgettablecom...
>
> > If you're having light coming in through a large aperture, such as a
> > window or a skylight, using an area light roughly the size of the
> > aperture (preferably a fairly complex one, if you have the power to
> > render it) is probably the right way to go. Then, just render it with
> > the radiosity and see what happens.. it's entirely possible that the
> > objects in the room (most notably the walls.. real walls reflect a LOT
> > of light) will provide all the fill light you need/want. Then, if you
> > still need spot lighting, you can go and add that back in without
> > changing the overall lighting model very much.
>
> I don't think so -- the sun casts sharp shadows. Ah! at least that's what
> it looks like in Dallas, with a clear sky and no clouds at all. On an
> overcast day, you get even illumination from the sky.
Oh, hmm. What on earth was I thinking? Oh right.. I was trying to
duplicate a "square" of light. Silly me. ^_^;;;
Yes, you WOULD be better off with a single light set back some distance
from the window.
-Xplo
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