POV-Ray : Newsgroups : povray.general : lighting help - room edges, area lights, shadows : Re: lighting help - room edges, area lights, shadows Server Time
11 Aug 2024 11:21:55 EDT (-0400)
  Re: lighting help - room edges, area lights, shadows  
From: Xplo Eristotle
Date: 4 Sep 1999 09:26:58
Message: <37D11E65.538B@unforgettable.com>
John M. Dlugosz wrote:
> 
> Xplo Eristotle <inq### [at] unforgettablecom> wrote in message
> news:37D### [at] unforgettablecom...
> 
> > If you're having light coming in through a large aperture, such as a
> > window or a skylight, using an area light roughly the size of the
> > aperture (preferably a fairly complex one, if you have the power to
> > render it) is probably the right way to go. Then, just render it with
> > the radiosity and see what happens.. it's entirely possible that the
> > objects in the room (most notably the walls.. real walls reflect a LOT
> > of light) will provide all the fill light you need/want. Then, if you
> > still need spot lighting, you can go and add that back in without
> > changing the overall lighting model very much.
> 
> I don't think so -- the sun casts sharp shadows.  Ah! at least that's what
> it looks like in Dallas, with a clear sky and no clouds at all.  On an
> overcast day, you get even illumination from the sky.

Oh, hmm. What on earth was I thinking? Oh right.. I was trying to
duplicate a "square" of light. Silly me. ^_^;;;

Yes, you WOULD be better off with a single light set back some distance
from the window.

-Xplo


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