POV-Ray : Newsgroups : povray.general : Matrices : Re: Matrices Server Time
11 Aug 2024 05:20:28 EDT (-0400)
  Re: Matrices  
From: Tony Vigil
Date: 4 Sep 1999 03:12:13
Message: <37D0C892.17E75D3C@gte.net>
This is not completely true.  There is another way...  If you rotate your
object, then add it to a CSG, rescale the CSG, then rotate the CSG the
oposite direction of the first rotation the necessary amount - you do get a
sheared object!

Larry Fontaine wrote:

> Just for anybody who maybe isn't familiar with this feature...
> You can use matrices in POV, and they're very useful because you can
> shear (only way to do so)


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