|
![](/i/fill.gif) |
This is not completely true. There is another way... If you rotate your
object, then add it to a CSG, rescale the CSG, then rotate the CSG the
oposite direction of the first rotation the necessary amount - you do get a
sheared object!
Larry Fontaine wrote:
> Just for anybody who maybe isn't familiar with this feature...
> You can use matrices in POV, and they're very useful because you can
> shear (only way to do so)
Post a reply to this message
|
![](/i/fill.gif) |