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Larry Fontaine wrote:
>
> Just for anybody who maybe isn't familiar with this feature...
I have a whole page devoted to this, and it's fairly well-known
'round here. You can find it at:
http://users.erols.com/vansickl/matrix.htm
> You can use matrices in POV, and they're very useful because you can
> shear (only way to do so), and you can multiply them so you only have
> one transform statement in your object.
> Most of you probably knew that.
Yup.
> Format is:
> matrix <Ax,Ay,Az,Bx,By,Bz,Cx,Cy,Cz,Dx,Dy,Dz>
> Matrix transformations in POV:
> shear x and y for z:
> [ 1 0 0 ]
> [ 0 1 0 ]
> [ X Y 0 ]
> [ 0 0 0 ]
The third row should read:
[ X Y 1 ]
> I made a TI-86 program to find POV-matrices. Just select the transform
> and enter the numbers. Maybe I'll post it.
Bah. I do them in my head.
Regards,
John
--
ICQ: 46085459
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