POV-Ray : Newsgroups : povray.general : Re: Food for thought... : Re: Food for thought... Server Time
11 Aug 2024 13:20:06 EDT (-0400)
  Re: Food for thought...  
From: GRedway
Date: 3 Sep 1999 17:41:24
Message: <37D0407F.2D0AFF4@Totalise.co.uk>
But people would assume the person who is experiecing brick against foot
is not a Leper.

	Graham.

Ken wrote:
> 
> Larry Fontaine wrote:
> >
> > Nothing can be proven without an assumption.
> 
>   That is poppycock !  If I smash your foot with a large brick one may
> think I have an assumption that you will feel pain when I do so (unless
> of course you are dead when it happens). The truth is that through
> repeated observations and from personal experience I need no assumptions
> to know that you are going to feel pain. Lots and lots of glorious,
> excruciating, deep down to the bone, face whincing, voice screaming,
> oh wonderful, beautiful pain.
>   If I were to set up a demonstration in front of an audience that has
> no idea as to what will happen you can be assured that when I raise the
> brick and bring it down forcefully upon you bare naked foot that everyone
> in attendance will KNOW that you have just experienced pain. There will
> be no presumption on anyone's part where that is concerned. If anyone
> doubts it (which is not the same as an assumption) they are welcome to
> examine the severe distress on your face, your cries of anguish, and may
> even examine the damaged member for evidence of tissue damage. I am not
> assuming this because there is nothing that prevents me from knowing
> otherwise.
> 
> Ergo assumption is not the burden of proof.
> 
> > Going along this tangent, one can also argue that morals cannot exist
> > without bias. A religious value of right vs. wrong takes the position
> > that good is good and evil is evil, period, but from the "evil"
> > perspective, good is evil and evil is good.
> 
> The definition of evil is easy to explain because it is inextricably
> tied to self preservation. It is in the common interest of everyone
> to define that which may cause us harm and do what is necessary to
> reduce the likelihood that it will do so. That which is harmful is
> most often associated with evil.
> 
> People fear harm much as they do pain, physical or emotional, ergo
> evil is bad, pain is bad, pain = evil, and one still equals one.
> 
> : )
> 
> > How does this relate to POVray? Some may say it doesn't, but it goes
> > along the same line as the discussion about "Eve's first morn" in p.b.i
> > that asks, "What makes something appear real?" That's why I decided to
> > post it, anyway.
> 
>  I have posted my thoughts on what is needed to make a human figure
> appear more life like on this server in the past and it was a long
> winded oration indeed. I instead invite you to take a good long look
> at your own skin. Note how the light plays off of it, of how the
> patterns look in the shadows and in the direct light. Note the
> complexity of it's surface texture and definition. Draw your own
> conclusions. Mine say that it takes a very skillful artisan to
> recreate a life like figure and not the least of which is defining
> the cover of the figure let alone it's shape.
> 
> --
> Ken Tyler
> 
> See my 850+ Povray and 3D Rendering and Raytracing Links at:
> http://home.pacbell.net/tylereng/index.html


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.