POV-Ray : Newsgroups : povray.general : ANNOUNCE: Subdivision Surface Suite! : Re: ANNOUNCE: Subdivision Surface Suite! Server Time
11 Aug 2024 05:14:03 EDT (-0400)
  Re: ANNOUNCE: Subdivision Surface Suite!  
From: John VanSickle
Date: 29 Aug 1999 14:58:14
Message: <37C98601.D023F6F4@erols.com>
Ken wrote:
> 
> Colefax has written a mesh deformation macro utility though I haven't
> explored it's possibilities yet. Another tool worth looking at
> external to Pov is one called Elasticity and has some powerful
> features once you go through the learning curve of using the program.

One extra feature that I've already added to the SSS is a RoughenMesh
macro.  It perturbs the vertices of the mesh, thereby roughening it.
Put together with the right starting object, it makes rocks that are
just as good as the one my rock making .inc file kicks out, although
since the rock amker is a specialized script, it goes much faster on
what it does.

I'm already considering a macro to bend objects using a spline; if any
of you have seen the characters in the VeggieTales videos, and the way
they wiggle as they dance, you have some idea what I'm talking about.

The SSS relies on having the vertices and triangles in a set of arrays,
where they can be manipulated.  Consequently, whole boatloads of macros
can be written to do all manner of cool and obscene things to the mesh.
I'm sure that Chris' mesh stuff can easily be adapted to what I've got
in the SSS (and vice versa).

When the POV-Team gets around to adding UV support to POV, I will add
it to the SSS.  It will be a very simple addition to the code.

The RAM's the limit!

-- 
ICQ: 46085459


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.