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John VanSickle wrote:
>
> After much pondering, I have developed a suite of macros for working
> with triangle meshes. One of these macros will take a mesh of triangles
> and calculate the smoothing normals required. Another will perturb the
> vertices of the mesh, making it rougher-looking.
>
> However, the macro of interest is the divider, which takes a rough mesh
> of large triangles and replaces it with a mesh of smaller triangles that
> give a more curved appearance. This process can be repeated, yielding
> a fine mesh of triangles that simulate a large variety of curved
> surfaces. Its primary purpose is to allow a user to create a smooth
> organic shape, containing many triangles, by defining a rougher mesh of
> far fewer triangles, and refining that in an automated way.
>
> The Subdivision Surface Suite (SSS) can be found at:
>
> http://users.erols.com/vansickl/sss.htm
>
> Regards,
> John
> --
> ICQ: 46085459
I can only say Wow to this. If this works as advertized this will be a very
powerfull addition to the toolbox of mesh users everywhere. I'm impressed
John and thank you for the early XMAS present !!!
--
Ken Tyler
See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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