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After much pondering, I have developed a suite of macros for working
with triangle meshes. One of these macros will take a mesh of triangles
and calculate the smoothing normals required. Another will perturb the
vertices of the mesh, making it rougher-looking.
However, the macro of interest is the divider, which takes a rough mesh
of large triangles and replaces it with a mesh of smaller triangles that
give a more curved appearance. This process can be repeated, yielding
a fine mesh of triangles that simulate a large variety of curved
surfaces. Its primary purpose is to allow a user to create a smooth
organic shape, containing many triangles, by defining a rougher mesh of
far fewer triangles, and refining that in an automated way.
The Subdivision Surface Suite (SSS) can be found at:
http://users.erols.com/vansickl/sss.htm
Regards,
John
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ICQ: 46085459
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