POV-Ray : Newsgroups : povray.text.tutorials : Rounding off edges : Re: Rounding off edges Server Time
28 Apr 2024 08:57:15 EDT (-0400)
  Re: Rounding off edges  
From: Ken
Date: 27 Aug 1999 18:37:28
Message: <37C712E0.4EB927F0@pacbell.net>
TigerHawk wrote:
> 
> About a week ago I started creating a toilet model in pov-ray (yes,
> I know it's been done, but I wanted my own toilet :) via a text editor.
> I did not want to use a modeller because I'd be able to move things
> around better (I suppose I could make peices of it in a modeller, but
> the scaling may be off, etc. Besides, I like CSG). The problem I have
> encountered is the smoothing of the edges. Now, I know I can use a
> superellipsoid for the tank and tank lid, but what about the seat and
> the top of the base? Using cylinders and such makes the edges very sharp
> (OUCH!) and I am wondering how might one go about smoothing them
> out? Superellipsoinds can't do rounded cylinder shapes (or can they?) so
> I am kind of stuck
> 
> I thought about using CSG of the difference of a square and the side of
> a cylinder, and using that and differencing that with another object,
> but that would only make a mold for a straight-edge.
> 
> Any ideas?
> 
> Tim Soderstrom
> TigerHawk
> Tig### [at] SticNet

Prisms and lathes are pretty powerfull features. A prism for the tank lid
and a lathe for the seat with an uneven scaling to make it oblong.

-- 
Ken Tyler

See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


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