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Chuck Roberts wrote:
>
> First, I wanted POV 3.02 to be compatible with so many other scenes out
> there. Pov 3.1 doesn't support 'halo' and uses 'material' for textures.
>
> Second, when I comment out the box, it works fine and I don't get an
> IPF.
>
> Thank you Ken.
Try changing your .bmp file to a .tga and use the code below. I tried to get
any .bmp file to work with my install of Pov v3.01r1 and could not get it to
accept it. Once I changed to .tga I had no problems. By the way if you are
concerned with backward compatibility you can install the newer version of
Pov into a different directory and run both versions. I have about 6 different
Pov versions and patches all running somewhat harmoniously together on my
system. There are some registry issues to contend with but they are not
insurmountable.
#declare earth_z = 60; //earth pos on z axis
#declare ast_z = -30;
#declare moon_z = -1;
box {-0.5, 0.5 // a unit sized box used for background image
texture
{ pigment
{ image_map { tga "galaxy.tga"
//interpolate 2
}
translate -0.5 // center the image to the box
}
}
scale <50,50,50> //make it bigger
translate <5,0,earth_z+10>
}
--
Ken Tyler
See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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