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If you had the Superpatch, you could say:
#declare righthere=spline{
0, <0,0,0>
0.3, <0,0,1>
1.0, <0,0,2>
}
#declare overthere=spline {
0,<0,0,10>
0.3,<0,0,10>
0.6,<10,0,0>
1.0,<0,0,10>
}
camera {location righthere(clock)
look_at overthere(clock)
angle 30
}
This is a more elegant and intuitive situation than setting up a
complicated knot of if then's. If you want extremely smooth motion, insert
more points, or master cubic splines!
Chuck Roberts wrote:
> I have POV 3.0 and want to try a little animation. If I move a camera,
> say forward a little, turn right 90 degrees, then move forward some
> more, do I have to create 3 different POV scene files? Or is there some
> way to do this in a single POV scene file with animation?
>
> Thank you.
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