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Dennis Clarke wrote:
> Any way, there are a number of Java applets that already do this with Java3D but
> I think that the cpu overhead is really massive. You need a pile of Sun servers
> to render in any kind of reasonable time frame.
>
Applets doing Java3D???
Where?
Also, if the cpu overhead is for rendering, Java3D should have taken care of that
by using the hardware acceleration of the computer it's running on. So what does
take the cycles?
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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