Nieminen Juha wrote:
>
> Felix Petriconi <fel### [at] ruhr-uni-bochum de> wrote:
> : (I know that there is
> : a utility by Chris Colefax which reduces the number of triangles.)
>
> If you are talking about the triangle mesh compressor, two points:
> 1) It doesn't reduce the number of triangles, it just stores them in a
> more compact format.
> 2) The macro by Chris just reads the compressed data into povray (and
> creates the mesh), it doesn't generate it.
It should also be noted that the mesh compressor utility while reducing
file sizes also has a minor disadvantage of increasing parsing times and
adds a bit of overhead to the memory usage of the program. I have not found
it considerable enough to worry about yet but with extremely large mesh
files this extra burden could exceed your memory capabilities.
--
Ken Tyler
See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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