POV-Ray : Newsgroups : povray.general : Isosurface Online Tutorial - I have a website now : Re: Isosurface Online Tutorial - I have a website now Server Time
11 Aug 2024 13:21:31 EDT (-0400)
  Re: Isosurface Online Tutorial - I have a website now  
From: SamuelT 
Date: 26 Aug 1999 01:09:58
Message: <37C4CD13.907E51D8@aol.com>
It's best understood by using it. Figuring out what bounded_by does, what
threshold changes and so on, can be learned through simple experimentation.

I guess the explanation of it would be 'math that forms a surface.' There
are points involved, but instead of say, x making a point at a certain
place, it makes a plane instead. Bill, I don't think I understand your
question fully. Any theory I have come up with regarding the isosurface I
learned through using it.

If you make an isosurface sphere, it is a sphere bounded by the bounded_by
object. If you make a y plane that has a sin(x) function on it, it is just
that, still bounded by an object. All isosurfaces must be bounded_by
something. If they weren't, they might take forever to render.

Chris Huff wrote:

> It is "show all points where the function is equal to the threshold."
> Bounding and clipping shapes will alter it if the surface is not totally
> contained in the bounding shape.

--
Samuel Benge

E-Mail: STB### [at] aolcom
Website: http://members.aol.com/stbenge

"Ni!"


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