All I have to say is I paid $200 for Hash animation Master and wrote a plugin
for it that can export POV-Ray bicubic patches. Simple and easy. :)
One thing I've noticed is that NURBS appears to have been a fad. They can
accurately represent some objects that bezier patches cannot, yet from an
artistic point of view there is no real advantage. The latest thing is
subdivsion surfaces; NURBS are yesterday's news (if you buy into that malarchy)
-Mike
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