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eric wrote:
>
> I need bevelled prisms...
> To explain what I mean:If you have a regular cube, it's a kind of prism with
> orthogonal edges. If I rotate it, it still have orthogonal edges.
> What I need is an extrusion with non-orthogonal to base vector. (See my
> beautiful picture.. I need (2), and not (1) ..)
> Perhaps there is a simple way to achieve this lkind of frame... ?
>
> Of course, I could use CSG Differences to cut a regular prism with a rotated
> cube to obtain a bevelled prism.. but well, it would be very fastidious in
> my case...
>
> Chris Huff wrote in message <37C327F8.F7FE8E00@compuserve.com>...
> >What is wrong with simply rotating the prism?
> >
A rotational sheering operation make this a snap:
camera{location<-0.75,0,-3> look_at 0}
light_source{<-100,10,-200>rgb 1}
box { -.5,.5
rotate 20*-z
scale<1,.5,1>
rotate 10*z
pigment { rgb 1 }
}
--
Ken Tyler
See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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