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Chuck Roberts wrote:
>
> Bob Hughes wrote:
> >
> > Change the "rotate <0,180,180>", it's turning the whole thing upside
> > down and around. Try 'rotate <0,180,0> instead to see. Also be careful
> > of using multiple vector values in a rotation rather than multiple
> > individual rotations. You can't control the order otherwise.
>
> That doesn't work. No matter how I rotate it, the image is still
> mirrored.
I just tried this with an earthmap that I have and it worked for me. If you
are having a problem with the image you are using maybe you should try reversing
it in a paint program ?
//Earth
sphere {<0,0,0> 1
texture {
pigment {
image_map { sys "earthmap.bmp" map_type 1 interpolate 2 }
translate -.5
rotate<0,180,0>
}
finish {ambient 0.3}
}
scale 1
}
--
Ken Tyler
See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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