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Bob Hughes wrote:
>
> Change the "rotate <0,180,180>", it's turning the whole thing upside
> down and around. Try 'rotate <0,180,0> instead to see. Also be careful
> of using multiple vector values in a rotation rather than multiple
> individual rotations. You can't control the order otherwise.
That doesn't work. No matter how I rotate it, the image is still
mirrored.
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