POV-Ray : Newsgroups : povray.general : NURBS in PovRay? : Re: NURBS in PovRay? Server Time
11 Aug 2024 07:17:40 EDT (-0400)
  Re: NURBS in PovRay?  
From: Felix Petriconi
Date: 25 Aug 1999 12:36:18
Message: <37C429B5.9058E46@ruhr-uni-bochum.de>
Ken wrote:

> Felix Petriconi wrote:
> > Are there other tools or programs wich support the possibility to export
> > bicubic patches into PovRay format?
>
> SPatch is the preferred utility of many people and is highly capable.
> http://www.cableone.net/alyson/spatch.html

Thanks for the information!

> [..]
> I think one of the main advantages with nurbs is that the format is good for
> modelling complex shapes with inside of a modelling environment. Since pov
> has no direct nurb manipulation capabilities, and it is not a modeller, it
> is just as easy to represent the final modelled shape with simple triangles.
> There is no real difference in the final raytraced image no matter which
> method is used and there would be a large overhead to adding nurbs support
> to Povray.

Yes, the representation might be easyer with triangles, but the files with the
triangles might be a little bit bigger than the nurbs description. Once I
created
a TIE fighter with Rhino. The size was about 12 MB. The PovRay meshfile
was about 125 MB and it took some time to parse it. (I know that there is
a utility by Chris Colefax which reduces the number of triangles.)

Greetings Felix


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