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Philip Bartol wrote:
>
> b) this has something to do with how POV handles light....
>
> which brings me to this post.
>
> I'm assuming at this point that the reason there is a photon patch for POV is
> that POV doesn't track light, but rather it's effect on other objects (i.e.
> reflection).... if this is the case, could that be the reason why when I make
This is indeed the case. Ray tracers trace rays of light _backwards_ from
the camera into the scene and determine the amount of light at a point by
using 'shadow rays' which always go straight from the point in question to
the various light sources in the scene. Shadow rays are _not_ bent by
lenses, bounced by mirrors, etc. You will need to use photon mapping
(available at http://nathan.kopp.com/patched.htm) if you want to focus
light with a lens or reflect light off of a mirror.
-Nathan
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