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Jean
I'm in the middle of a big render at the moment but when that's
done I'll have a look, It sound's like useful stuff.
Jean Montambeault wrote:
>
> I don't know about you but when I work on an object I need to see
> it pretty much on all sides. It's also the case when comes the time to
> position it. The problem is that there's no simple way to position the
> camera in POV. It doesn't seem to be a big problem since I never read
> anything to that effect but I found myself that it had lost enough
> time nudging the vector and so I made a macro to position the camera
> just by specifying the altitude, azimuth, distance and look_at. Here
> it is to try and there's a table making macro (rough stuff) to have
> something to see.
>
> Let me know if it was worth the effort of if there's an even
> better solution.
>
> --
> Jean Montambeault
> Montreal, Canada
> http://pages.infinit.net/copeau
>
> Name: KITCHEN_TABLE.pov
> KITCHEN_TABLE.pov Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> Encoding: x-uuencode
>
> Name: CameraA.mcr
> CameraA.mcr Type: unspecified type (application/octet-stream)
> Encoding: x-uuencode
>
> Name: Lighting.mcr
> Lighting.mcr Type: unspecified type (application/octet-stream)
> Encoding: x-uuencode
>
> Name: tablea.mcr
> tablea.mcr Type: unspecified type (application/octet-stream)
> Encoding: x-uuencode
--
Cheers email: mailto:sjl### [at] ndirect co uk
Steve or: mailto:zer### [at] start at
%HAV-A-NICEDAY Error not enough coffee. 0 PPS
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or: http://start.at/zero-pps
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