POV-Ray : Newsgroups : povray.animations : Tips on huge numbers of reoriented bicubics : Re: Tips on huge numbers of reoriented bicubics Server Time
28 Jul 2024 16:19:26 EDT (-0400)
  Re: Tips on huge numbers of reoriented bicubics  
From: Greg M  Johnson
Date: 24 Aug 1999 08:33:44
Message: <37C29096.E57F45F6@geocities.com>
Yep, the mesh solved it.  I exported the sPatch model to DXF and then
used 3DWin to convert the DXF to smooth triangles.  The resulting
animation traces almost faster than my old animation, which had 100
cylinders per "actor" in my flock of 100!!

Thanks!

Peter Popov wrote:

> Export your craft to a mesh and use copies of that mesh. This way
> you'll save quite a lot of memory.
>
> Peter Popov
> ICQ: 15002700


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