Stupid mistake. So I'm not that hardcore ;)
I should've realised this by the fact that "inverse" does not flip the surface
normals! It really should, IMO.
Would this be easy to fix? And if so, would someone be willing to do it? I'd say
it is quite important.
Margus
Ron Parker wrote:
>
> But there is no difference between those two methods within POV: it
> internally converts a difference to an intersection at parse time.
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