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Chris Huff wrote:
>
> But it sometimes doesn't do a very intelligent job of it, for
> instance: with CSG differences or intersections, especially if the
> only objects are infinite but the final shape is finite. In those
> relatively rare cases, manual bounding can help enormously.
I've found that the best rule of thumb is to bind all CSG intersections
and differences that take up significantly less space than the union
of the same objects. If the manual bounding really isn't needed, POV
will issue a warning during parsing.
Regards,
John
--
ICQ: 46085459
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