Cliff Bowman wrote:
>
> Is there an accepted "safe" way of converting an unknown number of
> points into a series of triangles for a mesh/mesh2?
>
> I'm looking at the structure of .OBJ files for conversion to uvPOV (in
> batches - and so far I've not found a batch OBJ to POV converter) and
> while examining the data (to learn and understand the format,
> basically) I've discovered several "patches" with more than 3 points.
> although the most I've *seen* so far is 4 points, I can draw a 4-point
> patch in 2D that'd "break" if translated simply into 2 triangles.
>
> Help?
>
> Oh yeah - if anyone knows of a batch OBJ -> uvPatch POV/Superpatch POV
> converter then pls let me know - you'll save me a lot of work (even if
> it is "fun").
>
> Cheers,
>
> Cliff Bowman
> Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
I don't know if it supports batch processing but it does do obj > mesh2:
http://www.warmann.com/users/broken/utils/utils.html
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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