POV-Ray : Newsgroups : povray.unofficial.patches : Non-triangular patches -> triangles...? : Re: Non-triangular patches -> triangles...? Server Time
2 Nov 2024 13:20:19 EDT (-0400)
  Re: Non-triangular patches -> triangles...?  
From: Ken
Date: 19 Aug 1999 13:37:40
Message: <37BC40E0.F9B2941F@pacbell.net>
Cliff Bowman wrote:
> 
> Is there an accepted "safe" way of converting an unknown number of
> points into a series of triangles for a mesh/mesh2?
> 
> I'm looking at the structure of .OBJ files for conversion to uvPOV (in
> batches - and so far I've not found a batch OBJ to POV converter) and
> while examining the data (to learn and understand the format,
> basically) I've discovered several "patches" with more than 3 points.
> although the most I've *seen* so far is 4 points, I can draw a 4-point
> patch in 2D that'd "break" if translated simply into 2 triangles.
> 
> Help?
> 
> Oh yeah - if anyone knows of a batch OBJ -> uvPatch POV/Superpatch POV
> converter then pls let me know - you'll save me a lot of work (even if
> it is "fun").
> 
> Cheers,
> 
> Cliff Bowman
> Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/

I don't know if it supports batch processing but it does do obj > mesh2:
http://www.warmann.com/users/broken/utils/utils.html

-- 
Ken Tyler

See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


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