POV-Ray : Newsgroups : povray.unofficial.patches : Non-Linear transformations : Re: Non-Linear transformations Server Time
2 Nov 2024 13:18:12 EDT (-0400)
  Re: Non-Linear transformations  
From: SamuelT 
Date: 15 Aug 1999 22:45:36
Message: <37B77C29.C93DB408@aol.com>
Oh! Are you talking about something that would allow you to scale say, just
the top portion of a sphere and not the bottom?

Samuel Benge

David Heys wrote:

> hmm.. odd thought. You know what would be interesting to have in POV? A
> scale_map function definable in the X, Y, or Z direction, that you could
> use on objects from spheres, to CSG's, to isosurfaces. I'm talking about
> being able to do this without having to revert to converting to meshes
> of triangles.
>
> ie:
>
> sphere {0,1
>  pigment {rgb <1,0,0>}
>  finish {specular 0.3 roughness 0.03}
>  scale_map y {
>   [0.0 <1.00, 1.00>]
>   [0.3 <3.50, 0.75>]
>   [0.7 <0.50, 2.12>]
>   [1.0 <1.00, 1.00>]
>  }
> }
>
> David


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