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Oh! Are you talking about something that would allow you to scale say, just
the top portion of a sphere and not the bottom?
Samuel Benge
David Heys wrote:
> hmm.. odd thought. You know what would be interesting to have in POV? A
> scale_map function definable in the X, Y, or Z direction, that you could
> use on objects from spheres, to CSG's, to isosurfaces. I'm talking about
> being able to do this without having to revert to converting to meshes
> of triangles.
>
> ie:
>
> sphere {0,1
> pigment {rgb <1,0,0>}
> finish {specular 0.3 roughness 0.03}
> scale_map y {
> [0.0 <1.00, 1.00>]
> [0.3 <3.50, 0.75>]
> [0.7 <0.50, 2.12>]
> [1.0 <1.00, 1.00>]
> }
> }
>
> David
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