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I've recently rendered a 342 frame animation of my Disco ball
with photons. I used -D (display off), but still got the speed
decay that you talk about, and found the only solution was to
keep stopping it and running subsets.
"Greg M. Johnson" wrote:
>
> Has the cause of render speed decay been identified as having your
> preview window open? In Win98, will closing it solve the problem?
>
> I have an animation of 375 frames. I am reading an INC file with 375 *
> 50 * 6 numbers, which are the positions and velocities of 50 actors.
> There are 1200 objects in the scene (50 actors' last 24 positions). I
> left it render last night. When I got to it this morning, on about the
> 75th frame, it was taking 7 minutes per frame to render! I stopped it
> and started it again at the same frame: 7 second renders. It did 100
> frames before I realised we had no milk in the house for breakfast!
>
> BTW, the parsing time was insignificantly different: constantly around 4
> seconds, due to my use of an INC file instead of recalculating the whole
> matrix for each frame. Thanks to John vS for tips...
--
Cheers
Steve
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