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Nathan Kopp wrote:
>
> This is fixed in UVPov (and maybe in the SuperPatch...
The problem persists in my version of UVPov (5.4)
The following scene exhibits the problem in both UVPov and official 3.1g (and
causes the malloc error in the Superpatch).
//Begin scene
camera{orthographic location <0,.7,-5> up y*4*.75 right x*4 look_at y*.7}
light_source{-20*z color 1}
#declare Tex=
texture{pigment{spherical color_map{[.3 rgb 1][.3 rgb x]}}}
#declare Obj=
mesh{
triangle{-x*.5,y,x*.5 texture{Tex}}
triangle{-z*.5,y,z*.5 texture{Tex}}
}
object{Obj}
object{Obj translate x}
object{Obj translate -x}
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