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Steven Jones wrote:
>
> I've found a way around both bugs. For the crash bug, don't leave it
> up to Pov to define a colour map, do it yourself, even if it's the
> same as the default colour map.
Well, yeah, but it's still a bug.
> For the other one, declare your mesh as a macro and then invoke the
> macro inside an object statement.
Re-declaring the mesh (which is all that your procedure would use)
defeats one of the primary reasons for using the mesh: Memory savings.
I have a model made of 21 mesh objects, for a total of 30,336 triangles.
If I had re-declared each mesh, each of these models uses 4.5 megs of
memory. If I copy the meshes, each model uses about 32K or so.
Regards,
John
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