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Nieminen Mika wrote:
>
> John VanSickle <van### [at] erols com> wrote:
> : For instance, in my last IRTC entry, the insect parts were made of
> : bicubic patches, which I converted to meshes
>
> I wonder why.
Most of the bug parts had 12 bicubic patches in them, but others had
16, and I think one has 20. There are 128 triangles per patch, and each
bug had roughly 30,000 triangles in it. The use of meshes achieved a
memory savings of about 4.5 megs per bug.
They also parsed more quickly this way.
Regards,
John
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