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Xplo Eristotle wrote:
>
> I was thinking about reflection and transparency effects the other day
> and it occurred to me that many real objects aren't perfectly
> transparent or reflective.. consider a moderately-polished wooden table,
> or a lollipop. Yet, I know of no way to simulate this effect in POV-Ray.
>
> My proposal is simple enough: the addition of a "blur" keyword, which
> could be used inside of a finish (blurry reflection) or an interior
> (blurry substance). I imagine that the easiest way to do this would be
> with a variation on the focal blur or antialiasing code.
>
> Of course, generating blur would increase render times, but.. well,
> that's the price you pay...
>
> -Xplo
There is a blurred reflection patch floating around somewhere but I don't
remember which one off hand.
--
Ken Tyler
http://home.pacbell.net/tylereng/index.html
I know you are but what am I ? <Unknown child>
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