| 
  | 
Is this causing a divide by zero error or ? It gets past parsing but
when is gets to building bounding slabs it crashes Pov violently.
camera{location<0,20,20>look_at 0}
light_source{<0,50,100> rgb 1}
#declare Y = 0;
#while (Y < 50)
       #declare X = 0;
       #while (X < 50)
              sphere {
                     <X, Y, sin(X/Y)>, 0.1
                     pigment {color rgb<(sin(X/Y) + 1)/2, 0, 0>}
              }              
              #declare X = X + 1;
       #end
       #declare X = 0;
       #declare Y = Y + 1;
#end
-- 
Ken Tyler
http://home.pacbell.net/tylereng/index.html
I know you are but what am I ? <Unknown child>
 Post a reply to this message 
 | 
  |