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Is this causing a divide by zero error or ? It gets past parsing but
when is gets to building bounding slabs it crashes Pov violently.
camera{location<0,20,20>look_at 0}
light_source{<0,50,100> rgb 1}
#declare Y = 0;
#while (Y < 50)
#declare X = 0;
#while (X < 50)
sphere {
<X, Y, sin(X/Y)>, 0.1
pigment {color rgb<(sin(X/Y) + 1)/2, 0, 0>}
}
#declare X = X + 1;
#end
#declare X = 0;
#declare Y = Y + 1;
#end
--
Ken Tyler
http://home.pacbell.net/tylereng/index.html
I know you are but what am I ? <Unknown child>
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