POV-Ray : Newsgroups : povray.bugreports : Two mesh bugs found in povwin 3.1g : Re: Two mesh bugs found in povwin 3.1g Server Time
23 Jun 2024 15:54:21 EDT (-0400)
  Re: Two mesh bugs found in povwin 3.1g  
From: John VanSickle
Date: 8 Aug 1999 13:56:06
Message: <37ADC7B2.95EA2899@erols.com>
Ken wrote:
> 
> John VanSickle wrote:
> >
> > I have found two bugs in the Windows version of povray 3.1g.  Both
> > bugs pertain to individually-textured triangles and smooth_triangles
> > inside of mesh objects.
> >
> > This first bug is the failure of individually-textured triangles
> > to texture properly when the mesh that they are a part of is
> > transformed.  Quite simply, the texture is *not* transformed along
> > with the mesh.  The scene code below declares an mesh object and
> > then invokes two instances of it.  Some of the triangles are
> > textured by the overall texture assigned to the object, and they
> > appear the same in each object.  The other triangles are
> > individually-textured within the mesh, and do *not* appear the same.
> > This should not be, according to the docs.  I changed the triangles
> > to smooth_triangles and the same thing happens.
> 
> This was reported on 03-23-1999 by Gordon and the Pov team should be
> aware of it. In fact you commented on it on 04-24-1999 mentioning that
> the bug still exsisted in Pov v3.1e but it doesn't hurt to remind them
> I suppose.

Since it popped up again in 3.1g, it's possible that they forgot, or
whoever's turn it was to monitor the group was out that day.

Regards,
John


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