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Ken wrote:
>
> John VanSickle wrote:
> >
> > I have found two bugs in the Windows version of povray 3.1g. Both
> > bugs pertain to individually-textured triangles and smooth_triangles
> > inside of mesh objects.
> >
> > This first bug is the failure of individually-textured triangles
> > to texture properly when the mesh that they are a part of is
> > transformed. Quite simply, the texture is *not* transformed along
> > with the mesh. The scene code below declares an mesh object and
> > then invokes two instances of it. Some of the triangles are
> > textured by the overall texture assigned to the object, and they
> > appear the same in each object. The other triangles are
> > individually-textured within the mesh, and do *not* appear the same.
> > This should not be, according to the docs. I changed the triangles
> > to smooth_triangles and the same thing happens.
>
> This was reported on 03-23-1999 by Gordon and the Pov team should be
> aware of it. In fact you commented on it on 04-24-1999 mentioning that
> the bug still exsisted in Pov v3.1e but it doesn't hurt to remind them
> I suppose.
Since it popped up again in 3.1g, it's possible that they forgot, or
whoever's turn it was to monitor the group was out that day.
Regards,
John
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