|
![](/i/fill.gif) |
John VanSickle wrote:
>
> I have found two bugs in the Windows version of povray 3.1g. Both bugs
> pertain to individually-textured triangles and smooth_triangles inside
> of mesh objects.
>
> This first bug is the failure of individually-textured triangles
> to texture properly when the mesh that they are a part of is
> transformed. Quite simply, the texture is *not* transformed along
> with the mesh. The scene code below declares an mesh object and then
> invokes two instances of it. Some of the triangles are textured by
> the overall texture assigned to the object, and they appear the same
> in each object. The other triangles are individually-textured
> within the mesh, and do *not* appear the same. This should not be,
> according to the docs. I changed the triangles to smooth_triangles
> and the same thing happens.
This was reported on 03-23-1999 by Gordon and the Pov team should be aware
of it. In fact you commented on it on 04-24-1999 mentioning that the bug
still exsisted in Pov v3.1e but it doesn't hurt to remind them I suppose.
--
Ken Tyler
Post a reply to this message
|
![](/i/fill.gif) |