POV-Ray : Newsgroups : povray.bugreports : Two mesh bugs found in povwin 3.1g : Re: Two mesh bugs found in povwin 3.1g Server Time
23 Jun 2024 15:47:55 EDT (-0400)
  Re: Two mesh bugs found in povwin 3.1g  
From: Ken
Date: 7 Aug 1999 21:33:30
Message: <37ACDD8B.6CA88B43@pacbell.net>
John VanSickle wrote:
> 
> I have found two bugs in the Windows version of povray 3.1g.  Both bugs
> pertain to individually-textured triangles and smooth_triangles inside
> of mesh objects.
> 
> This first bug is the failure of individually-textured triangles
> to texture properly when the mesh that they are a part of is
> transformed.  Quite simply, the texture is *not* transformed along
> with the mesh.  The scene code below declares an mesh object and then
> invokes two instances of it.  Some of the triangles are textured by
> the overall texture assigned to the object, and they appear the same
> in each object.  The other triangles are individually-textured
> within the mesh, and do *not* appear the same.  This should not be,
> according to the docs.  I changed the triangles to smooth_triangles
> and the same thing happens.

This was reported on 03-23-1999 by Gordon and the Pov team should be aware
of it. In fact you commented on it on 04-24-1999 mentioning that the bug
still exsisted in Pov v3.1e but it doesn't hurt to remind them I suppose.

-- 
Ken Tyler


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