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Hello!
I have a reduced scene containing a height_field that would cause povwin
to crash (so I suppose, it's a bug).
I strongly suspect a division by zero error in the height_field code,
since the error can be avoided if you slightly change the perspective or
use Jitter when antialiasing output.
My setup:
Official Version 3.1g.watcom.win32
Win98 de 4.10.1998
Pentium II 300 MHz
64 MB RAM
Here is the scene:
------------start-----------
#declare Set_to_zero = 0.01;
camera
{
location -z*2
direction z
right x
up y
look_at Set_to_zero
}
light_source
{
<10, 4, -20>
color rgb 1
}
height_field
{
tga "hf.tga"
texture {
pigment {
color rgb 1
}
}
rotate x * 270
translate <-0.5, -0.5, 0>
}
-------------end------------
INI and Command Line Options:
Original quickres.ini, 160x120, AA 0.3
-j
povray will crash if 1) the variable Set_to_zero is zero and 2) you
disable antialiasing jitter.
I posted the height_field tga (12 kB) to the binaries.images.group
(Xref: news.povray.org povray.binaries.images:16962, this message is a
reply to it)
/PETER/
--
Peter Santo (PUMP development)
Visit: http://www.mp3pump.de
linux quote of the week:
It _is_ user-friendly. It is not ignorant-friendly and idiot-friendly.
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