POV-Ray : Newsgroups : povray.general : Variations on POV- Ray (Mild Humour) : Variations on POV- Ray (Mild Humour) Server Time
11 Aug 2024 09:21:13 EDT (-0400)
  Variations on POV- Ray (Mild Humour)  
From: Josh English
Date: 2 Aug 1999 17:30:44
Message: <37A60E13.7386FB9B@spiritone.com>
I found a program on my machine from a long time ago that alters text.
Just for fun I ran the basic POV-Ray scene example through some of the
filters:

Elmer Fudd:
// Pewsistence of Vision Way Twacew Scene Descwiption Fiwe
// Elmer Fudd version
// Fiwe: ?.pov
// Vews: 3.1
// Desc: Basic Scene Exampwe
// Date: mm/dd/yy
// Auf: Joshua W Engwish [jwe]
//

#vewsion 3.1;

#incwude "cowows.inc"

gwobaw_settings { assumed_gamma 1.0 }

// ----------------------------------------
camewa { wocation  <0.0, 1.5, -4.0>
         diwection 1.5*z
         wight     4/3*x
         wook_at   <0.0, 1.0,  0.0>
         }

// Cweate an infinite sphewe awound scene and awwow any textuwe on it
sky_sphewe { pigment { gwadient y
                       cowow_map { [0.0 cowow wgb <0.7,0.7,1.0>]
                                   [1.0 cowow bwue 0.5] } } }

wight_souwce { <0,0,-1000> cowow wgb 1
               wotate <45,15,0> }


// ----------------------------------------
pwane { y, 0 pigment {cowow wgb <0.7,0.5,0.3>}}

sphewe { <0,1,0>, 1
         pigment { wadiaw fweqwency 8 }
         finish { specuwaw 1 }
         }

------------------
And from the Swedish Chef on the Muppets:

// Perseestence-a ooff Feesiun Rey Trecer Scene-a Descreepshun Feele-a
// Feele-a: ?.puf
// Fers: 3.1
// Desc: Beseec Scene-a Ixemple-a
// Dete-a: mm/dd/yy
// Oot: Jushooa R Ingleesh [jre-a]
//

#ferseeun 3.1;

#incloode-a "culurs.inc"

glubel_setteengs { essoomed_gemma 1.0 }

// ----------------------------------------
cemera { luceshun  <0.0, 1.5, -4.0>
         durecshun 1.5*z
         reeght     4/3*x
         luuk_et   <0.0, 1.0,  0.0>
         }

// Creete-a un inffeenite-a sphere-a eruoond scene-a und elloo uny
textoore-a oon it
sky_sphere-a { peegment { gredeeent y
                       culur_mep { [0.0 culur rgb <0.7,0.7,1.0>]
                                   [1.0 culur blooe-a 0.5] } } }

leeght_suoorce-a { <0,0,-1000> culur rgb 1
               rutete-a <45,15,0> }


// ----------------------------------------
plune-a { y, 0 peegment {culur rgb <0.7,0.5,0.3>}}

sphere-a { <0,1,0>, 1
         peegment { redeeel freqooency 8 }
         feenish { specooler 1 }
         }

Well, *I* got a kick out of it.

enjoy,
Joshua
eng### [at] spiritonecom


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