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The best way to stretch/morph a mesh in pov is to convert it to Warp's
compressed mesh format and use Chris Colefax mesh utilities (and you can write
your own if you know the pov syntax). All this available at :
http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
Gilles Tran
Cli### [at] postoffice2bellatlanticnet wrote:
> Thanks Ken and Bob! I downloaded the Naboo model and PhotoModeler. I am
> anxious to try them both! Two more questions, if I might:
>
> 1. What program would you suggest for stretching, modifying, and "morphing"
> the model into a variation?
>
> 2. Once finished is there a program that would permit cross-sections (or
> something similar) to be printed to allow me to physically build the model.
>
> Thanks again,
> Clint
>
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