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Here's a piece of code that contradicts my perception of how bounding works. In
the initial form, all goes as expected. But uncomment the sphere and the box no
longer casts a shadow. Scale the sphere larger and the box casts a shadow, but
only where the sphere surface extends beyond the box surface.
Can anybody explain why this happens?
camera{location <-2,3,-5> look_at 0}
light_source{0 color 1}
light_source{<-10,15,-20> color .2}
plane{y,-1 pigment{rgb .7}}
box{-1,1 bounded_by{sphere{0,.01}}}
//sphere{0,1 pigment{rgb x} no_shadow}
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