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Whenever someone posts a photo to demonstrate something in p.b.i
we see how fake all of our renderings really are.
Mike wrote:
>
> > Actually got anistrophy you don't need them, it's just another shading type
> > dependant on surface normals, it doesn't have anything to do with UV
> > co-ords.
>
> You're right. I've seen renderman shaders that use uv values to create the look
> of brushed metal, but that's not really anistrophy. Well it is, but technically
> it isn't. Or maybe technically it is - the original question seemed to be
> related to brushed metal. Little grooves are what causes the anistrophic
> effect. You can make a sphere look like a christmas ball wrapped in silk by
> creating a halo-like highlight, but it looks fake.
--
Cheers
Steve
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