POV-Ray : Newsgroups : povray.general : metal : Re: metal Server Time
11 Aug 2024 11:16:45 EDT (-0400)
  Re: metal  
From: Steve
Date: 29 Jul 1999 10:07:42
Message: <37A043CE.3D259BA2@ndirect.co.uk>
Whenever someone posts a photo to demonstrate something in p.b.i
we see how fake all of our renderings really are. 

Mike wrote:
> 
> > Actually got anistrophy you don't need them, it's just another shading type
> > dependant on surface normals, it doesn't have anything to do with UV
> > co-ords.
> 
> You're right.  I've seen renderman shaders that use uv values to create the look
> of brushed metal, but that's not really anistrophy.  Well it is, but technically
> it isn't.  Or maybe technically it is - the original question seemed to be
> related to brushed metal.  Little grooves are what causes the anistrophic
> effect.  You can make a sphere look like a christmas ball wrapped in silk by
> creating a halo-like highlight, but it looks fake.

-- 
Cheers
Steve

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